Researchers from Flinders University have created a virtual reality-based program to encourage regular physical exercise among individuals with intellectual disabilities.
They enlisted 16 participants with intellectual disabilities from the Bedford Group, a prominent employer in Australia, for an eight-week exercise initiative using a commercially available VR system. The participants engaged in one-hour supervised sessions three times weekly, incorporating 50 minutes of exercise through popular game apps like Dance Central, Beat Sabre, the Thrill of the Fight, and Space Pirate Trainer.
Researchers monitored heart rate, perceived exertion, and intensity volume to track physical progress. The initiative is significant as most Australians with intellectual disabilities fail to meet recommended physical activity levels, increasing their risk of cardiovascular diseases.
Low motivation and limited access to mainstream fitness services contribute to this trend, particularly in regional areas. The decreasing cost of VR systems offers a solution to these barriers, potentially aiding more individuals with intellectual disabilities in meeting exercise requirements.
This development aligns with a broader trend where VR technology is explored as an intervention tool for various disabilities, as shown in a New Zealand study that found VR helped reduce anxiety and depression symptoms among those with neurodevelopmental disabilities.